Showing posts with label SWSE. Show all posts
Showing posts with label SWSE. Show all posts

Friday, March 05, 2010

Review: The Order 66 Podcast

d20 Radio LogoThis is the first, and as far as I know currently the only, podcast for the Wizards of the Coast Star Wars Saga Edition Roleplaying Game. (There was a short lived official podcast, but that is the only other one I am aware of). I have been listening this show since episode one, and it has earned its place as one of my must listen podcasts.


Nearly every week, GM Dave and GM Chris, along with many other guests and occasional co-hosts, bring us the latest in Star Wars Saga Edition gaming news. They’ve provided reviews of the various rulebooks as they’ve come out over the last couple years, though the line is coming to an end, so that part of the show is not likely to continue.


The real value of this podcast, however, is all the advise and rules discussions the hosts have in nearly every episode. The meat of each show is usually built around advice on a particular topic, and is often applicable to other game systems. In addition to rules discussions, character builds, and story building, they have also discussed topics such as player relations around the table.


The show also features many ‘bits,’ such as the popular “Postcards From Commander Cody,” which add both humor to the show, and an additional source of ideas for your game.


One item of particular note is that the game designers themselves have guested on many episodes. These shows with Rodney Thompson, Gary Sarli, and others are amongst my favorites, with rules clarifications and behind-the-scenes looks at the design process.


Though this may be the only podcast for Star Wars Saga Edition fans, we are lucky it is a very good one. The beginning episodes were, quite honestly, not that great, but the hosts have grown a lot in experience and now produce a great podcast for gamers. It is also the flagship podcast of the wonderful d20 Radio network.




  • Podcast Website: d20 Radio

  • Find This Review At: iTunes Music Store

  • Disclaimer: I have received no special considerations for this review.

Sunday, February 14, 2010

Once & Future GM: Star Wars Saga Edition

Recently I've found a new group to game with, one which is playing Dungeons & Dragons 4th Edition -- a game I am excited to start as a player. So far I've only played in two short-lived D & D 4th Edition games. (One of them only lasted two sessions, if I recall correctly, and I only made it to one.) I really enjoyed the game mechanics much more so then the 3/3.5E game we had been playing the previous year or so.

However, I still plan to run my own campaign at some point once I'm done with school. I've long since decided that my first full-fledged campaign as a Game Master would be Star Wars Saga Edition, by Wizards of the Coast. There are other games I'm thinking about running as well, for example I do have ideas I'd like to run both in Dark Sun and a generic fantasy world, but I'd like to give Saga Edition a solid run first.

I actually did start running the SWSE Dawn of Defiance campaign about a year and a half ago, but between full-time work, full-time school, and full-time family, I just couldn't put together enough time to do a good prep job even with only one game a month; thus I abruptly stopped it after four or five sessions. The player's said they enjoyed it, but with each session I enjoyed it less and less due to my overburdened schedule, but I vowed to return behind the screen.

To that end I'm already starting to prep, though it'll be many months -- maybe even a year -- before the game starts. I'll be playing around with possible story arcs, flexible encounter ideas, and NPC's. I don't want to get too detailed, but I do want a library of material to draw from when it comes time to run. I think I should be able to come up with a set of encounters that are flexible enough to drop into any game session, and adjustable to a range of levels. Basically the Star Wars equivalent of a Dungeon Delve.

Additionally, I'll be reading, and reviewing, all 14 of the books Wizards of the Coast has produced for the game. Those reviews will at the very least show up here, and I may look for other outlets for them if they come out any good. I'll also queue up some of the novels and comics, and hopefully finally sit down with the kids and watch the entire series. We may even get a hold of the new Clone Wars series.

Star Wars Saga Edition was developed by Wizards of the Coast in-between D & D 3E and 4E. As such, there are many elements of both in the game. One can pick out many bits that are clearly either refinements of 3E mechanics, or prototypes of 4E mechanics. Star Wars is also a familiar universe to a lot of people I'm likely to game with, and has a lot of potential.

I have several other projects in mind, in the areas of programming and media, which I also consider to be, in part, preparation. Lately I've been learning how to squeeze in personal project time here and there, whenever possible. I've also carefully tried to align projects which may result in possible income sometime in the future with projects that are completely for fun. This makes it a little easier to justify resource usage for projects on my list.

I put this out here in the public for a few reasons. One is I'm trying to improve my communications skills. Another is I'm looking for feedback and ideas, whether it is about my writing, my game ideas, my programs, or anything else. This is also me trying to give back to the larger RPG blogger/podcaster community, from which I have learned so much.